
Set it's name to something like "barrel01\_spawner". Place an "env\_entity\_maker" exactly where you want the spawnee to be reproduced.

Under the field, "Template 1", put the name of the spawnee, in this case 'barrel01'. Name the point\_template something like "barrel01\_template". It doesn't have to be near the drum, but it will make it easier on more complex maps. Place a "point\_template" entity somehwere inside your map, near the drum. It will be removed, because it will be used as a template. It doesn't matter where in the map you put it, as long as it's in the map. Not surprisingly, it should look like an oil drum (After you hit 'Apply'). For this example we'll use a prop\_physics with the model "models/props\_c17/oildrum001.mdl".

Create and set up the entity that you want to be spawned. NPC's, physics objects, and items the player can pick up can be spawned at a location when the entity, 'env\_entity\_maker' is fired.ġ) Create the entity to be spawned (the spawnee) This technique can be used to spawn any entity that moves.
